AI Insights · Timothy · January 2022
Top 5 Golf Games on Android in the Middle East: Q4 2021
Discover how the top five golf games performed on Android in the Middle East during Q4 2021, including trends in downloads, revenue, and active users.
During the fourth quarter of 2021, the top five golf games on Android in the Middle East exhibited varied performance metrics. Here, we explore the trends in weekly downloads, revenue, and active users for Golf Battle, Golf Rival - Multiplayer Game, Mini Golf 3D Multiplayer Rival, Golf King - World Tour, and Ultimate Golf!.
Golf Battle from Miniclip.com saw its weekly revenue fluctuate between $260 and $551, peaking in the first week of November. Weekly downloads ranged from around 2.3K to 3.7K, with a notable increase in mid-December. Active users started at 45.7K in late September and ended the quarter at approximately 38.6K, showing a gradual decline.
Golf Rival - Multiplayer Game by Zynga maintained a relatively higher weekly revenue, peaking at $3.6K in late October. Weekly downloads varied, with an initial spike to 1.1K in early October, but generally hovered around 600-800. Active users started at 2.9K and saw a slight decrease, finishing the quarter at around 2.5K.
Mini Golf 3D Multiplayer Rival from Mobile Sports Time had modest weekly downloads ranging from 500 to 968. Revenue remained negligible, with only a minor peak of $18 in late October. Active users showed a declining trend, starting at 1.6K and ending the quarter at approximately 1.1K.
Golf King - World Tour, published by RisingWings, experienced weekly revenue fluctuations between $139 and $478, with a peak in mid-November. Downloads showed a steady increase, starting at 218 and reaching over 700 by the end of October, maintaining these levels throughout the quarter. Active users remained relatively stable around 4.5K to 5.7K.
Ultimate Golf! by Miniclip.com saw its weekly revenue peak at $488 in early December. Downloads ranged from 213 to 914, with significant spikes in early November and late December. Active users fluctuated but generally increased, starting at 6.6K and ending at approximately 7.3K.
For more detailed insights and data, visit Sensor Tower.